KillClock · decision packs for mobile studios

Make the next budget call in dollars.

One decision pack for Soft launch and Live release: a verdict, Assumed dollars, and the next action.

Bring the metrics your studio already has. KillClock turns them into a clear SCALE, ITERATE, KILL, or CLIFF call before another week of budget.

Start in the workspace. Trial includes 1 Soft + 1 Live evaluate. See the $149/mo pilot.

  • Soft launchscale, iterate, or kill
  • Live releasehealthy or cliff
  • Dollarized packassumptions + next action

Example output · decision pack

Same ritual, two release moments

Make the call before the spend compounds.

Pick the moment your studio is in, enter the numbers, and get a decision you can explain.

01 · Soft launch

Should this test earn more budget?

Enter day-1 retention, day-7 retention, cost per install, early ROAS, and UA spend. KillClock compares each number with the bar and returns SCALE, ITERATE, or KILL with an Assumed burn envelope.

02 · Live release

Did the latest version create a cliff?

Enter version revenue rows and a drop threshold. KillClock compares the latest version with the prior average and returns HEALTHY or CLIFF with Assumed dollars at risk over the chosen horizon.

The paid job

A pack built for the next conversation.

Verdict, your number versus the bar, Assumed dollars, and next actions — in a format you can use with Copy pack text or Download .txt.

What Soft numbers mean

Each Soft pack checks four gates. Left side is your measured number; right side is the bar you must clear. Pass three or four → SCALE. Pass two → ITERATE. Pass zero or one → KILL.

  • D1Day-1 retention

    Share of players who come back the day after install.

    Pass when your % is at or above the minimum.

  • D7Day-7 retention

    Share of players still coming back one week after install.

    Pass when your % is at or above the minimum.

  • CPICost per install

    Average dollars spent to get one install.

    Pass when your $ is at or below the maximum.

  • ROASEarly return on ad spend

    Early revenue ÷ ad spend. 0.40 means you earned $0.40 for every $1 spent so far.

    Pass when your multiple is at or above the minimum.

How the verdict is scored

  • SCALE3 or 4 of 4 gates pass — Strong enough to widen spend.
  • ITERATE2 of 4 gates pass — Fix weak gates before you scale.
  • KILL0 or 1 of 4 gates pass — Stop — more weeks will not save it.

$149/mo · one seat · both modes

Trial: 1 Soft + 1 Live evaluate. Pilot unlocks unlimited packs, Copy pack text, and Download .txt.

See pricing and pilot details